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The types got you

13 February 2019 — by Mark Karpov

Haskell is in a way a unique language. It is, to be clear, a language people and businesses use for building “serious stuff”, yet it is also a language which remains a platform for experimentation with functional programming. This means that the teams which develop in Haskell have access to expressivity and flexibility few other languages allow.

As the GHC compiler evolves and grows its feature set, one couldn’t help but wonder about the connection between power provided by a programming language and the process of making design decisions when developing software.

We could start by stating that power and freedom are dangerous. Indeed, in human societies these have been continuously restricted or contained on different levels with tools like law, tradition, culture and religion. Which is not at all bad, because for most people it’s hard to work, live, and coexist without preset constraints. Freedom is generally confusing. The statement holds in software systems as well: a task is always more feasible if some questions have been answered definitively before you start working. With each question answered for you, a possibility to screw up is removed.

Haskellers know and seem to actively acknowledge that limiting expressivity and freedom is good for them. They like DSLs and can argue endlessly how to model monadic effects in a way that a piece of code can only do exactly what is necessary and not more. So why not take a step back and look at the bigger picture? And by “bigger picture” I mean the language as a whole, as implemented by GHC.

No, I’m not suggesting removing features from the compiler. But with great power comes great responsibility. Or in our case, rather a need for great caution. Using advanced features of the type system takes a fair bit of judgment to get right. Judgement comes from experience. But who really has this experience? Who are we but a relatively small group of engineers trying to build production software using tools that relatively few people have used for this before, and even fewer people have used successfully?

Some features may be so new that no one yet truly knows what to do with them. And by “what to do with them” I don’t mean that people don’t know how to make fancy stuff compile. I assure you, this is accessible to many. The problem is in predicting what use of the features will give you in long term, is it worth it? Will it actually slow down the development? Will it make it harder for new people on the team to start working on your code? Are you actually catching more bugs at the compile time, or do you just think you do? Are you thinking about the practical results or about intricate niceties of your code?

Developing in Haskell is hard because it’s easy to take a wrong turn that may be fatal. I’m writing this on the basis of my experience as a consultant. The anecdata of a single person might not be convincing to you, but if there were to be just one common theme across many of our projects at Tweag in the past year, it would be this: we have witnessed the high cost of entirely incidental complexity many times over. Our data suggests this issue is real and very common.

Unfortunately, the problem is not limited to code in the language itself. There seems to be a trend for disregarding common engineering practices, reinventing solutions, preferring solutions written in Haskell, or solutions which just seem to be “nicer” without doing unbiased comparison and analysis.

In the essay The bipolar Lisp programmer Mark Tarver made the point that the Lisp programming language attracts a certain kind of personality. I think it is generally true that there is a connection between personalities and the tools that people choose. Perhaps this is most prominently revealed in niche communities that are made up from enthusiastic people, not just people who have to pay the bill.

Haskell does attract a certain kind of personality. Who in their sane mind would be entirely oblivious to the many barbaric and funny words part of our lingua franca in documentation, tutorials and books today? Probably someone who is either very convinced in the benefits of typed FP or just someone who has, let’s admit it, a bit adventurous and curious mind. It is easy to forget the timeless principles of robust engineering in this intellectual pursuit, perhaps even without noticing it.

Good music producers listen. They judge everything by how it sounds, because when the result is rendered and saved, people won’t know how many effects, plugins, advanced techniques from some magazine were used. Nope, they really could not care less about that. They only care about the sound. For a beginner though, it is tempting to throw in a lot of processing and clever tricks, and in doing so they often overdo and produce a track that sucks.

The amateur producer from our example tried to make a record better, but he has not yet understood that his focus is misplaced. I think the situation is often the same with development in Haskell.

At the most basic level, development is about efficiently turning money into software that does something while remaining modifiable and maintainable. Haskell98 with some “benign” extensions is often the optimal solution in the trade-off between safety and simplicity. With conventional Haskell, developers effortlessly can stay in the pit of success.

Even though Haskell is a wonderful language by default, there are ways to get out of the pit. Ironically, these ways are exceptionally attractive to Haskellers for exactly the same reason Haskell itself is attractive to them: exploration and the endless pursuit of correctness. There are probably far more people who will go with anything that promises an improvement with respect to type-safety than those who are capable of sober estimation and balancing.

In the end, the main thought here is the following: build using simple proven techniques even if you’re using a technology like Haskell. For anything extra (like dependent types, formal verification, etc.) you might want to think twice and thrice. And still remain uncertain.

About the author

Mark Karpov

Mark is a build system expert with a particular focus on Bazel. As a consultant at Tweag he has worked with a number of large and well-known companies that use Bazel or decided to migrate to it. Other than build systems, Mark's background is in functional programming and in particular Haskell. His personal projects include high-profile Haskell libraries, tutorials, and a technical blog.

If you enjoyed this article, you might be interested in joining the Tweag team.

This article is licensed under a Creative Commons Attribution 4.0 International license.

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